Watch as the Biphasic mood bar gets a boost from the mid-day nap. ![]() Watch the mood bars as the day progresses. Here’s two copies of the same colonist in the same base with the same jobs. Mood is higher because BOTH these meters are at the top more AND these meters never drop as low. The Biphasic schedule will never let these bars get so low because recreation, rest and comfort are refilled every 12 hours. After 16 hours awake, a standard schedule has these 3 meters here. Each of those 3 bars falls at a steady rate. This double-fill-up helps increase mood because 1) the colonist is at these high mood notches of comfort and recreation twice, and 2) the 3 bars of recreation, rest and comfort won’t fall as far. What most players call a standard Rimworld schedule fills all these once a day. The Biphasic schedule fills this Recreation meter twice a day. For example, here’s the Recreation Meter and here’s the different Thoughts between notches. Each notch on these bars corresponds to a different mood amount. The Biphasic has significant effects on these 3 bars: Rest, Recreation and Comfort. The main reason for using the biphasic schedule is its a huge increase to mood. It is so powerful that you can even slap it on your nightowls and they will still be happier on average than a typical ‘night owl schedule’. That’s the simple, “fits everyone just fine”, you don’t have to think about it, Biphasic Schedule. Then, put 2 recreation BEFORE each block of Sleep: Recreation 9-10 and 21-22. Jump to right before midnight: 23: sleep. This Biphasic schedule is great choice for essentially everyone: Set everything to Anything. In this example, I customized the Biphasic Schedule. The best schedule is one you customize based on a ton of factors such as the balance of productivity & mood, your colonists overall average mood, how much sleep your colonist needs, your colonists jobs, your base layout and even how much your colonists hate each other. The Biphasic schedule isn’t really the “best schedule”. It has an incredibly powerful effect on mood and the schedule is extremely robust to the insane scenarios that happen in Rimworld. If you want a terrific all around schedule that you can use for everyone all the time, I recommend my Biphasic schedule. Well then, “What is the best schedule?” Like many questions in Rimworld, the answer is “it”. So, if you’ve been asking yourself ‘What is the best schedule’ or ‘how do I set up scheduling’, you’ve come to the right place! So in this RimWorld guide I will be talking about all things scheduling. However, biphasic isn’t always the best schedule. I’ve been using it for 3-4 years and it is a game changer. I often tell people that the best and most powerful thing I’ve ever developed in RimWorld is the biphasic schedule. Hey everyone, Adam here with a Rimworld schedule guide. And they way diseases trigger is that they have a time to not re-trigger again after about 1-2 years.RimWorld Scheduling ![]() ![]() Your getting close to an automatic loss if this is your first year. Overall the disease is just the hardest hitting disease. But, if (and the answers is always when based on how vanilla story teller generates raids, it likes to trigger diseases before raids) a raid triggers, these pawns are useless. This is to trade for "balance" with the fact that this disease doesn't require resting/immunity to beat the death-clock. Your pawns truly are useless in combat (early game, without access to go-juice/wake-up/high-base-level/kill-boxes/etc to compensate). If half your colony can't fight, that leads the other half of your colony 1-2 pawns (provided that they don't get sick with another disease like food poisoning, aren't social fighting, aren't mentally broke, aren't incapable of violence) to fight a difficult rough+ settings wave. ![]() It's an auto-colony-wipe defeat on vanilla, rough+ settings, if it happens within the first year or so.
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